Games

Games I've designed and built

Laesio

September 2025 - December 2025

Laaesio is a top-down, 2D, action roguelite game where you play as a character whose mind has been overrun, turning into a dark forest where she fights her inner demons. Laesio was the final game project for the AI for Game Programming class at UCF. I served as project manager, leading 4 other developers. The standout technical achievement is the procedural level generation algorithm I developed, which was both efficient and expansive.

C#

Unity

Stray Spirit

October 2024

Stray spirit was a game developed for the Florida Polytechnic's Respawn Game Jam of Fall 2024. With the theme of "You can trust me", our team went for something lighthearted and loving, while also tying together the spirit of the Halloween: a typing game where you play a witch training their newly adopted cat! This cat has been abandoned, so you're going to need to keep up with your pet chores to this cat to trust you. Type out the instructions and build your trust! This game was made within 72 hours for the Respawn Game Jam of Fall 2024, and won third place! Check it out on Itch!

C#

Unity

Skill Game Project

November 2023 - May 2024

An ongoing experiment with multiplayer Unity game development. A 2D arcade-like ball shooting simulator where each player has a cannon and tries to shoot as many falling balls as possible. Built on a host-client architecture using Fish-Networking for multiplayer connectivity, with the server hosted on AWS.

C#

Unity

Floral Felines

January 2024

Made for the first ever FIEA Collegiate Game Jam, a 48-hour jam hosted by the Florida Interactive Entertainment Academy in January 2024. With the theme of sunshine, we made a game where you play as a cat running a flower shop. Our game placed FIRST against 16 other teams. Floral Felines was an impressively polished and fun game for a 48-hour project. Made in Unity with C#.

C#

Unity

Growing Up

August 2023

Developed in a week for the Brackeys 2023.2 Game Jam. The player controls the root of a plant as it searches for water through the soil via simple point-and-click gameplay. The story that accompanies it makes for a cute, wholesome, and lightly emotional experience. With the theme of Diving Deeper, the experience reflects the theme in gameplay (digging deeper into the earth) and metaphorically (the plant's journey of maturing). Built in Unity with C#.

C#

Unity